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The Arrival

The Arrival was a short-film student project we did from March till June 2012. The project was a tech-experiment, using the Unreal Engine with state-of-the-art techniques like real time tessellation...

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My Bachelor Thesis

My Bachelor Thesis, written in mid 2011 is a program to bake ambient occlusion maps from high to low-poly meshes. I called it “A Tool for baking Ambient Occlusion Maps, using Ray Tracing on the GPU” to...

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Materia

Materia was a big student production in 2012. It was the thesis project of several of my friends. I made one CG scene and provided feedback and ideas on all the other CG scenes. I initially wrote a...

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Colorful

This is an easy little script that provides a simple way to colorize the wireframe of objects in Maya. I wrote it while laying out uvs and such of an object made up of many parts. To keep track of...

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UDK Dialog System

For the Convex project I wrote a very simple dialog system in UScript, that uses Unreal Kismet and the (annoying) Scaleform UI. Building dialogs in Kismet is intuitive and easy, as long as the dialogs...

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Simple Raymarching

This was a task for university where we had to implement a simple volume raymarcher to render a volumetric data set. The target of the task was to make use of multi-threading using OpenMP. The...

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Selective Loop-Subdivison

This was a task for a university-course. They gave us a framework and told us to implement the Loop-Subdivision algorithm. As an extra task, we should implement a rule for an adaptive subdivision...

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Per Pixel Displacement Comparison

This was a project I did at Linköping University. I did a lot of stuff with displacement mapping in offline rendering and knew a lot about the theory, but I never actually wrote complete shaders from...

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m2u

m2u (Max/Maya to UDK) is a python script for Maya and 3dsMax to sync input to the UDK editor. It is still work in progress, but a first beta version has been released for testing and collecting...

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